Outdoor Team Games
Pick
and click.
Return to Outdoor Activities Page.
Ah So You
Have the boys form a circle large enough for all to be included. "Ah" is an
open right hand below the chin (palm down). The fingers should be pointing
towards the person on your left. "So" is an open left hand above the head.
The fingers on this hand should be pointing to person on your right. "You" is
pointing to another person anywhere in the circle. The leader picks a starting
point and begins "Ah", "So", "You". The starting point person , "Ah", places
his right hand under his chin. His fingers point to the next person who gets,
"So", who should be then pointing back at the starting person who finallly
responds to "You" by pointing to a different person anywhere in the circle.
The leader continues calling out "Ah, So, You" until someone messes up on of
the hand gestures. That person is then out of the circle but is then a
heckler. The heckler can move around behind the circle trying to distract the
rest of the game without touching anybody. The leader then starts the game
back up again until another is "out" and becomes a heckler. You can use the
game and experience to draw attention to being in the "In crowd" versus being
"Excluded" and how that feels. Draw any other applicable spiritual application
you can from the results of the game.
Return to the TOP.
Rodeo
Line the boys up and roll a hula hoop using a backspin across the room or open
area. Have the boys take turns trying to dive through the hoops without
knocking the hoops down.
Return to the TOP.
Horse Shoes
Two people stand several feet apart as the horseshoe stakes. Play horeshoes by
tossing the hula hoops. Make it interesting by movign the "stakes" farther
apart after each round of play.
Return to the TOP.
Stand Off
Stand facing a partner about the same height and arm's length apart. Each
person feet must be together. Try to make the other person step by pushing or
not resisting each others hands.
Return to the TOP.
Human Spring
The is a cooperative game that has equal height partners standing four to five
feet apart with feet about should width apart. Place palms together with the
partner so that both are leaning in an supporting each other like an "A". On
the count of 3, try to spring (or push) off of each other so that both people
are standing straight up without moving their feet.
Return to the TOP.
Stand Off #2
This is a variation of Human Spring using the same partners. Have the
partnered people stand facing each other about arm's length apart. Stand with
feet together. The object is to make the other person take a step by pushing
or not resisting each other's hands.
Use either of these games to make the illustration of working together or
against each other.
Return to the TOP.
Ah Ah Ooh Ooh Gutchy Gutchy Bird
Take a #10 can and punch holes in it to hang the can open side up. Hang the
can from a tree limb in a clear area. The height of the can should be about 1¾
times the average height of the group. If your boys are about 5 feet tall, the
can should be hung about 8½ feet off the ground. You will need a golf ball or
small rock to serve as the egg. The egg is to be placed on the ground under
the nest (can). The starting area is a short distance away from the nest.
Tell your group that the bird is greatly endangered and the egg that has fallen
out of the nest must be returned to the nest. Once the group leaves the
starting point they may not make any sound. The group must stack people high
enough to reach the egg into the bottom of the can and not make any sound. Any
noise might dismay and alarm the Ah Ah Ooh Ooh
Gutchy Gutchy Bird. If they make any noise they must start over.
Return to the TOP.
Hog Call
This game uses teams of two and is used to develop individual relationships.
Each person will need a blindfold. Each team must have its own double name.
Examples of double names are "peanut butter", "blue jay" etc. One member of
each team will take half of the double name are his or her code. Make sure at
this point no one has the same code name. Split the teams up so that their
respective partners are on the other side of a large area such as a field or
gym sized room. Upon being given the "Go" signal, the teams must find their
way to their partners by calling out the others code name.
As the leader, your job is to observe the reaction of partners as they stuggle
to find each other and then when they do find each other. Receptions usually
are joyous and full of triumph. Debreif this activity, allowing players to
share feeleing felt while blind – insecurity, confusion, relief, belonging, etc.
Return to the TOP.
The Sea
Four groups are formed with each groups being given a name of a fish and a
corner goal. One oerson is chosen to be the center. This person is called "The
Sea" and he will call out of one of the groups, "Follow Me". The group is to
follow wherever th sea goes. If the sea turns and says, "the sea is troubled"
he will chase the fish to their corner goal. Any fish tagged become a part of
the sea. They line up behind the center and help chase the next group. When
time is called, the group having the largestnumber of fish left is the winner.
Return to the TOP.
The Fox and the Squirrel
This is a type of tag game. the game is set up by dividing the kids intogroups
of three's with two extra people designated as the Fox and Squirrel. The groups
of three then spread out with two people of the groups joing hands to form a
tree (arch). The third person then gets inside the tree.
The game is started by the Fox chasing the Squirrel who may seek refuge only by
running into the tree and making the other person run out and becoming the
Squirrel. If it is a large group and the action needs to be speeded up, you may have to
have several squirrels and foxes.
Return to the TOP.